Design Philosophy
- Home
- Design Philosophy
- What-If games is designed for experiential learning i.e., 'learning by doing' in a virtual set up
- Business / Market as a system is modeled simplistically in What-if games
- The simulation modelling is based on basic principles of economics such as, price sensitivity (rational behaviour), economies of scale, response to incentives, market interaction for economic activity, diminishing returns, marginal cost, demand-supply relation etc.
- Interrelated elements such as demand for products, pricing, investments in marketing activities, financing, and competition etc., are modelled in the backdrop of economic factors like GDP growth, interest rates and inflation. The decision inputs by the players execute the simulation model
- Design philosophy of What-if games is to ensure that learners will
- apply the known concepts and make decisions, being part of a team
- understand the results of their actions (decisions), analyse results, and apply iteratively and learn from the results
- perceive and appreciate businesses as an integral whole, while recognizing the elements of a business and their interaction i.e., how the different entities such as departments of production, operations, marketing, finance etc come together to complete the jigsaw.
- learn strategic management
- An important design feature of What-if games is flexibility which allows,
- setting up of different business simulations based on the topic of interest
- setting up by assigning different values for parameters like GDP growth, policy interest rate, inflation rate in the virtual economy, to different groups and simulate market competition, so that the learners effectively understand the difficulty / ease of doing business in different economies. (For example, a business may be profitable and viable in a low interest rate / low inflation economy, while it could be difficult if otherwise).